% MANAGING YOUR CHARACTER Doc Jan 30 2004
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***  MANAGING  YOUR  CHARACTER  ***
***********************************
  
 The most important command for taking care of your PC is the View
 Character interface, accessed by pressing "C". From here you can take
 care of most of your character's needs.
  
BACKPACK
  
 This option allows you to view your character's worldly goods.
 The backpack is divided into two area. The top area is your
 equipment; these are the items which your PC is currently using.
 The bottom area is your inventory; these are the items which your
 PC is carrying but isn't currently using.
  
 You can switch back and forth between inventory and equipment
 by pressing the '/' key.
  
 The backpack menu can also be accessed during exploration mode.
 Press 'i' to view your inventory, or 'e' to view your equipment.
  
VIEW INJURIES
  
 Your PC's health point total is always shown in the info window,
 but for a more detailed overview of your character's health you can
 always use the View Injuries option.
  
 If your character is moving slowly, or doesn't seem to be using one
 of his arms, come here to see if his limbs have been damaged.
  
TRAINING
  
 Spending experience points is what is good in life. From the training
 sub-menu it is possible to view all your skills, to improve them, to
 learn new skills, and once you are sufficiently advanced to even improve
 your PC's statistics.
  
 Your character will pay more for training if too many skills are known.
 The total number of skills your character can have without penalty is
 determined by the Knowledge stat.
  
FIELD HQ
  
 The Field HQ allows you to handle all of your PC's wargear. All items
 which your PC owns but which are too heavy to be carried personally
 may be viewed and edited here. See the MANAGING YOUR MECHA doc for
 more information.
  
TALENTS
 
 Talents are special things your character can do that most people
 can't. You only get a limited number of talents, so choose them
 wisely.
 
             XP          TALENTS
                0           1
           10,000           2
           30,000           3
           60,000           4
          100,000           5
 
 Purchasing a talent costs 1000XP.
  
  ANATOMIST
    Because of your anatomical knowledge, you are able to target
    an opponent's vital points. (+1 Penetration versus living targets)
    PreRequisite: Medicine +5
 
  ANIMAL TRAINER
    You are good at teaching your pets how to do tricks.
    (new pets gain XP bonus)
    PreRequisite: Dominate Animal +5
 
  BADASS
    The angrier you get, the harder you fight.
    (Bonus to combat skills while bad morale)
    PreRequisite: Must be melancholy
 
  BISHOUNEN
    You are androgynously beautiful. (may use Flirtation skill with
    all NPCs, regardless of gender)
    PreRequisite: Charm 15
 
  BODY BUILDER
    You are totally pumped up. (+2 Body)
    PreRequisite: Weight Lifting +5
 
  BORN TO FLY
    You are an expert with flying mecha.
    (+3 Mecha Piloting while flying)
    PreRequisite: Mecha Piloting +5
 
  BUSINESS SENSE
    You are very good at negotiating favorable deals.
    (+25% to most mission cash rewards)
    PreRequisite: Shopping +5
 
  COMBAT MEDIC
    You are capable of performing emergency medicine in
    dangerous places.
    (First Aid and Medicine take 1/3 normal time)
    PreRequisite: First Aid +5
 
  CYBERPSYCHO
    Your body is adjusted to cyberware, it's just your mind
    that suffers.
    (May avoid trauma by spending MP)
    PreRequisite: Body 15
 
  DIPLOMATIC
    In conversation, you can avoid controversial topics.
    (may avoid reaction loss due to personality clash)
    PreRequisite: Ego 15
 
  EXTROPIAN
    You are philosophically prepared to deal with the loss
    of your humanity. (may have one implant per 3 points
    Cybertech with no chance of disfunction)
    PreRequisite: Cybertech 5
 
  GATE CRASHER
    You're very good at destroying inanimate objects.
    (+2 penetration against inanimate objects)
    PreRequisite: Must be passionate
 
  HAP-KI-DO
    You are an expert at self defense.
    (May block attacks using Martial Arts)
    PreRequisite: Martial Arts +5
 
  HARD AS NAILS
    You don't feel pain like normal people.
    (All attacks against PC are at -2 Penetration)
    PreRequisite: Resistance +5
 
  HULL DOWN
    As long as you aren't flying, you can position your mecha so as to
    prevent critical hits.
    (All attacks against walking or rolling mecha are at -3 Penetration)
    PreRequisite: Electronic Warfare +5
  
  IDEALIST BLOOD
    Your ancestry includes some genetic engineering.
    (+1 to three random stats)
 
  JACK OF ALL TRADES
    You can do a little bit of everything.
    (May use unknown skills without -2 penalty)
    PreRequisite: Craft 15
  
  KUNG-FU
    Your hands are lethal weapons.
    (+3 Penetration for Martial Arts attacks)
    PreRequisite: Martial Arts +5
 
  NINJITSU
    Your surprise attacks are deadly.
    (damage bonus when attacking unseen)
    PreRequisite: Stealth +5
 
  PRESENCE
    You have mastered a commanding stage presence. (+2 Charm)
    PreRequisite: Performance +5
 
  ROAD HOG
    You are an expert with cars and other wheeled vehicles.
    (+2 Mecha Piloting while rolling)
    PreRequisite: Mecha Piloting +5
 
  SAVANT
    You have more skills than is normal for a person of
    your intelligence. (can learn 5 more skills without penalty)
 
  SCIENTIFIC METHOD
    Your scientific training has made you very good at discovering
    new things. (+2 Knowledge)
    PreRequisite: Science +5
 
  SNIPER
    One shot is all you ever need. (bonus to single fire damage rolls)
    PreRequisite: Spot Weakness +5
 
  STRENGTH OF FAITH
    You have the power of faith on your side. (+2 Ego)
    PreRequisite: Mysticism +5
  
  STUNT DRIVING
    As long as you're going fast, you can find a way to avoid
    most attacks. (may reroll dodge if traveling at full speed)
    PreRequisite: Speed 15
 
  SURE FOOTED
    You are an expert with walkers and zoanoids.
    (+2 Mecha Piloting while walking)
    PreRequisite: Mecha Piloting +5
  
  TECH VULTURE
    When awarded salvage, you'll grab everything worth taking.
    (can salvage individual modules from defeated mecha)
    PreRequisite: Mecha Repair +5
 

