Capture の Player で特殊化できないバージョン.
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#include <capture_.h>
|
| template<class Action> |
| static void | generate (Player p, const NumEffectState &state, Square target, Action &action) |
| static void | generate (Player P, const NumEffectState &state, Square target, MoveVector &out) |
| static void | generate (const NumEffectState &state, Square target, MoveVector &out) |
| template<class Action> |
| static void | generate1 (Player p, const NumEffectState &state, Square target, Action &action) |
| static void | generate1 (Player P, const NumEffectState &state, Square target, MoveVector &out) |
| template<class Action> |
| static void | escapeByCapture (Player p, const NumEffectState &state, Square target, Piece piece, Action &action) |
Capture の Player で特殊化できないバージョン.
Definition at line 46 of file capture_.h.
◆ escapeByCapture()
◆ generate() [1/3]
◆ generate() [2/3]
◆ generate() [3/3]
◆ generate1() [1/2]
◆ generate1() [2/2]
The documentation for this struct was generated from the following file: